Touch the Onboarding Pillar (DawnDeck - Onboarding & HUD), choose Register, and pick your Species. Join the free DawnDeck - Players group and set it as your active group first.
Game Guide
Play DawnDeck in Second Life
In a hurry?
Get the essential DawnDeck loop in minutes, then come back here anytime for deeper details on gameplay, rewards, and mechanics.
Your first DawnDeck loop.
DawnDeck is played through the HUD inside Second Life. Register, activate your HUD and open your free Starter Chest to fill your Starter Deck automatically. Then try Practice. The Portal is the support hub: guides, chest claim codes, Deck Builder, match history, Notices & Updates, and more.
The official land is Los Santoz. The Onboarding Pillar (DawnDeck - Onboarding & HUD) and the other DawnDeck objects stand together at Los Santoz (15, 201, 22).
Accept and wear the HUD, then type the Activation Code from private chat into the HUD activation dialog.
Open it at the Starter Chest Terminal (DawnDeck - Starter Chest), or take a claim code from that terminal and open it on the Portal.
The Starter Chest fills your Deck automatically. Customize it at the Deck Builder Terminal (DawnDeck - Deck Builder) or the Portal Deck Builder. A match-ready Deck needs at least 7 cards. Early slots start revealed.
Play stays locked until that Deck is match-ready. Then use Practice on the HUD, and scan nearby Players for a real PvP challenge.
Do this in order on DawnDeck land.
These are the first objects to touch. Practice and PvP wait until the Starter Deck is match-ready.
Choose Register
Touch the Onboarding Pillar (DawnDeck - Onboarding & HUD), choose Register, and choose Vampire, Lycan, or Hunter. The pillar creates or refreshes your Player account and gives you an Activation Code.
Accept the HUD
Accept the HUD copy from the pillar, add or wear it, then use the HUD activation dialog to enter your Activation Code.
Open the Starter Chest
Touch DawnDeck - Starter Chest with the HUD on. Open it there, or take a claim code and finish on the Portal. Details: Open Your Starter Chest.
Review the Starter Deck
Your Starter Deck is filled when the Chest opens. Use DawnDeck - Deck Builder or the Portal Deck Builder to change its cards and order. Keep at least 7 active cards. Details: Build Your Deck.
Then you can play
Use Play on the HUD for Practice, then scan nearby Players for PvP. Both stay locked until the Deck is match-ready. Details: Practice And PvP.
If you lose the HUD later, use HUD Only at the Onboarding Pillar for a fresh HUD and Activation Code. That never grants another Starter Deck or Starter Chest.
Your Species shapes your card costs and match passive.
Every new Player chooses Vampire, Lycan, or Hunter during onboarding. You need a Species before you can start Practice or PvP. Choose carefully: this stays on your account, and the only later switch is a paid Species Reset at the Resets pillar.
The Onboarding Pillar asks for your Species when you choose Register.
You cannot change Species at the Onboarding Pillar again. The only later switch is a paid Species Reset at the Resets pillar. Your passives change with the new Species from that point onward.
Matching your Species gives you a cheaper play pattern.
A card that matches your Species costs 1 less Arcane when its base cost is at least 2. Universal cards can be played by everyone, but they do not receive this Species affinity discount. Off-Species cards stay playable at their normal cost.
Restores your own Crystal as you deal sustained damage.
Every 4 effective Crystal damage you deal in a match restores 1 Crystal, up to your Crystal overflow limit, the same restoration Crystal Mend provides.Builds extra Arcane during the middle turns.
On your own turns 4, 5, 6, and 7, your turn-start Arcane regen gains +1 extra Arcane, if there is room for it.Turns wasted Arcane drains into bonus Crystal damage.
Whenever your Arcane Spike can't be fully paid by the target's Arcane, the unmet amount deals half as Crystal damage instead, rounded up. No limit per match.The HUD is your main game client.
The HUD binds to your Player account with the Activation Code. After that, it manages the short player session used for gameplay actions.
Use Play to choose Practice or PvP, Inventory to inspect your cards, Profile to review account status, and Pass during your active turn.
Use the HUD to scan nearby DawnDeck Players, send a challenge, accept or decline challenges, and start a PvP match.
The HUD runs Practice against the computer and PvP against another Player. Card play, pass, surrender, and match updates happen there.
The HUD can request temporary Portal login codes and chest web claim codes when you want browser support.
The HUD shows active System Notice messages in Second Life through a dedicated notice dialog.
Second Life is the game client. The Portal supports it.
Your first objects are the Onboarding Pillar, the Starter Chest Terminal, and the Deck Builder Terminal. After that, use the HUD for active gameplay, other trusted in-world objects for privileged Second Life actions, and the Portal for browser support.
Those objects are on Los Santoz at Los Santoz (15, 201, 22).
Active gameplay, Practice, PvP, scan, challenge actions, card play, pass, surrender, match result, profile quick view, inventory quick view, and System Notice display.
Onboarding, HUD replacement through HUD Only, chest opening or direct claim code, Deck editing, deck slot purchase, and Extra Deck purchase at the Deck Builder Terminal, Key and Chest crafting plus Key purchases at DawnDeck - Craft, chest and Bundle purchases at DawnDeck - Chest & Bundle Purchase, Resets (Species Reset and Reset Cap), Rankings (board, awards, and claim), and Reports (recent matches, chest progress, inventory, and transaction history).
Guide, catalog, combos, leaderboards, Notices & Updates, dashboard, Ranking Awards claim, Deck Builder, chest opening with a claim code, match history, transaction history, and Report Issue / Suggestion.
Browse, list, buy, cancel, withdraw and read your history at DawnDeck - Marketplace. The Portal Marketplace also supports browsing, listing, cancellation, balance and history. L$ payments and withdrawals happen in Second Life.
Open this chest before you try to play.
The Starter Chest is granted once during onboarding. It does not require a Key and gives you 10 cards to start your collection.
Open it at the Starter Chest Terminal (DawnDeck - Starter Chest) while wearing your activated HUD, or take a claim code from that same terminal and open it on the Portal. Opening automatically fills your Starter Deck with the highest-DPR eligible cards first, respecting its slots and copy limit. Existing Deck cards stay in place.
- Wear your activated HUD.
- Touch the Starter Chest Terminal.
- Open it there, or take a claim code to Portal Chest Opening.
- Review your new cards in the HUD or Portal.
- Try Practice once your Deck is match-ready, or use the Deck Builder to change its cards and order.
A match-ready Deck needs at least 7 active cards.
- The Starter Chest fills your Starter Deck automatically. Use the Deck Builder to customize it. Later Reward Chest openings leave your Deck unchanged.
- Your Starter Deck starts with 10 slots and needs at least 7 active cards to be match-ready.
- A Deck can hold at most 2 copies of the same Card, even if you own more.
- Edit your Deck at the Deck Builder Terminal in Second Life (DawnDeck - Deck Builder) or through the Portal Deck Builder. The HUD shows your cards but does not edit the Deck.
- Deck order matters: the first slots start revealed. Cards left outside your Deck never enter a match, even if you own them.
- Editing a Deck cancels pending challenges that used it. It never changes a match already in progress.
Extra Deck Slots do not increase the number of cards you can reveal or play during a match.
Every match has a maximum of 10 Match Slots: 5 slots start revealed, following your Deck order; 5 additional slots are revealed one at a time during your turns; and any cards beyond those 10 remain hidden for the rest of the match.
Deck Slots determine how many cards you can add to your active Deck before the match starts.
The first 5 Deck positions are fixed opening Match Slots. Cards after those positions enter the hidden pool, where DawnDeck chooses the progressive reveals.
You can buy one Deck Slot at a time in Second Life, up to 15 total slots. The terminal quotes the current price before payment, and later slots cost more.
Buying extra Deck Slots adds more cards to the hidden pool, but the match is still limited to 10 Match Slots. In other words, extra Deck Slots improve your odds and deck consistency — they do not let you play more cards.
A Deck can include at most 2 copies of the same Card, even if you own more. Extra Deck Slots do not raise that limit.
Example
Suppose an important card is outside your first 5 fixed slots and is therefore part of the hidden pool.
With a 10-card Deck, there are 5 hidden cards. If one of them is the card you want, its chance of being your first progressive reveal is 1 / 5 = 20%.
With an 11-card Deck, there are 6 hidden cards. If you use the extra slot for a second copy of that card (the maximum allowed), the chance of revealing one of the copies first becomes 2 / 6 = 33.33%.
The advantage continues over the following reveals:
| Progressive Reveals | 1 copy / 10-card Deck | 2 copies / 11-card Deck |
|---|---|---|
| First reveal | 20% | 33.33% |
| First 2 reveals | 40% | 60% |
| First 3 reveals | 60% | 80% |
| First 4 reveals | 80% | 93.33% |
These percentages show the chance of seeing at least one copy by that reveal. Extra Deck Slots give you more control over what can appear from your hidden pool, making important or repeated cards more likely to show up earlier without changing the 10 Match Slot limit.
You can own up to 5 Decks, but only one is used for matches at a time.
- Your Decks are automatically labeled A through E. Custom names and renaming are not available.
- One Deck is always designated as your Match Deck. This is the Deck used for PvP challenges, Nearby Scan, and Practice. It is also the default Deck selected when purchasing a Deck Slot. You can change your Match Deck at any time through the Portal Deck Builder or the Deck Builder Terminal.
- Each card can belong to only one Deck at a time. To build another Deck, you need at least 7 unassigned cards — cards already placed in another Deck cannot be reused.
- Reaching 500 XP unlocks Deck B once. This milestone does not unlock a third Deck or any additional Decks.
- Any Deck after Deck B must be purchased as an Extra Deck — choose Buy Extra Deck at the Deck Builder Terminal in Second Life. The Portal Deck Builder does not sell Extra Decks. You can purchase one Extra Deck at a time, up to a maximum of 5 Decks. The current price is shown before payment, and each additional Extra Deck costs more than the previous one.
- An Extra Deck and a Deck Slot are different purchases. An Extra Deck creates a separate Deck, while a Deck Slot only increases the card capacity of a Deck you already own.
- Manage all your Decks through the Portal Deck Builder, where each Deck has its own tab and your Match Deck is clearly marked. When a Deck is already unlocked (for example Deck B at 500 XP), a button will appear to create it. In Second Life, touch the Deck Builder Terminal and select My Decks.
Choose how you want to play from the HUD.
Practice is a match against the computer using your active Deck. The computer plays a Deck of similar DPR and its own Species, so the match stays close while you learn cards, test combos, and get comfortable with the reveal rhythm. Complete three eligible matches for one Practice Series reward.
PvP is a real match against another nearby Player. Use the HUD to scan, choose a Player, send a challenge, and wait for the response. Challenges expire after 90 seconds.
If the scan shows No HUD, the updated HUD offers Ask to Play. Confirm to send a private message asking that Player to wear their HUD. They can receive it without a HUD and click Reply to chat with you through normal Second Life IM. You can use Ask to Play once every 5 minutes between the same two Players, in either direction.
Play stays locked until your Starter Deck is match-ready with at least 7 active cards. Open the Starter Chest, build that Deck, then use Play. Both Players need a match-ready Deck. PvP does not apply a DPR matchmaking gate: any two match-ready Decks can play.
Reduce your opponent's Crystal to zero to win immediately. Healing can bank you up to 12.
Spend Arcane to play cards. You regenerate +1 Arcane from your second turn onward, up to 10.
Each turn gives you 45 seconds to play a card, pass, or surrender.
Each Player gets up to 7 turns. If no Crystal reaches zero, tiebreak rules decide the winner.
Visible cards and hidden cards
- You can play only revealed cards.
- Hidden cards belong to the frozen Deck for that match, but their identity is never sent to any client until revealed.
- Mind Break discards only revealed opponent cards. It cannot discard from the hidden queue.
- Mind Release returns only your own cards blocked by Mind Break. Which blocked card comes back is random, the same way Mind Break picks. It never pulls from the hidden queue and never brings back a card you already played.
- Echo repeats only the first printed effect of your previous play, with the same value. It never copies the second effect or a combo bonus. With no previous play, or after a pass, it does nothing.
- The reveal order is decided once when the match starts, so re-opening or re-polling the HUD never re-rolls it.
Cards use one or two of seven active effects.
Cards have one Arcane cost, a Species or Universal owner, and one or two printed effects. Each effect has its own value and target.
Pay the cost once, then resolve the first effect, the second effect if present, any combo, and Species passives. A two-effect Card still uses one Card and one action. Both effects finish before checking victory, even when the first effect is lethal.
Crystal Strike
Damages the opponent's Crystal.Use it to push the opponent closer to zero Crystal.
Crystal Mend
Restores your own Crystal.Use it to survive longer and bank healing into Crystal overflow.
Arcane Spike
Drains the opponent's Arcane.Use it to make stronger cards harder for the opponent to play.
Arcane Renewal
Restores your own Arcane.Use it to recover resources and keep card options open.
Mind Break
Discards revealed opponent cards.Use it to reduce the opponent's current choices. It never reaches hidden cards.
Mind Release
Takes back your own blocked cards.Use it to answer Mind Break. It only returns cards you lost to Mind Break, never cards you already played. Which blocked card comes back is random, the same way Mind Break picks.
Echo
Repeats the previous card's first printed effect.Copies only the first printed effect and value of your last played card, never its second effect or combo bonus. Echo in either slot looks at the previous card, not the other effect on the current card.
Combos reward playing certain cards in order.
- A combo is a specific two-card sequence.
- The second card in that sequence triggers the bonus effect.
- Combo bonuses can affect Crystal, Arcane, or hand pressure depending on the configured cards.
- The Portal Combos page is read-only and helps you plan which sequences to keep in your Deck.
A match must be valid before rewards apply.
If a Player's Crystal is zero after the action resolves, the opponent wins. Finish both printed effects, any combo, and Species passives before checking victory.
After 7 turns each, the winner is decided by Crystal, then Arcane, then Crystal damage dealt, then Arcane damage dealt, then revealed cards still in hand.
A Player can surrender. Three consecutive automatic passes ends the match as abandon.
A match is valid only after at least 3 turns and 60 seconds.
On a normal victory, both Players can receive valid-match progression. On a valid surrender or abandon, only the winner receives valid-match progression and rewards.
Valid PvP matches advance your account.
Each completed Practice Series grants the normal rewards below once, based on the series result. PvP rewards apply only to valid matches and may be blocked by the Same-Opponent Match Cap. Milestones grant Key Fragments, Milestone Chests, and Imperial Chests.
| Reward | Winner | Loser |
|---|---|---|
| Experience Points | +12 XPevery valid match | +10 XPwhen there is no surrender or abandon |
| Key Fragment milestone | +1every 5 reward progress units | +1every 5 reward progress units |
| Milestone Chest milestone | +1every 20 reward progress units | +1every 20 reward progress units |
| Imperial Chest milestone | +1every 50 counted events on its own counter | +1every 50 counted events on its own counter |
| Key Fragment win bonus | 6.5% chanceon each valid win | No win bonus |
| Milestone Chest win bonus | 5% chanceon each valid win | No win bonus |
| Lesser Essence crafting | 5% chanceon each valid win | 3% chanceon each normal loss |
| Greater Essence crafting | 0.5% chanceon each valid win | 0.2% chanceon each normal loss |
The Milestone Chest is the only chest a win can roll. It is also granted every 20 reward progress units. Imperial Chest uses its own counter, which begins at 0 on the day it ships, and grants one chest every 50 counted events. Dawn and Umbral Chests are bought in-world or won from a Ranking Award.
Milestones count reward progress: counted valid PvP matches plus completed eligible Practice Series. The Imperial Chest counter counts those same events from the day it ships. If you surrender or abandon, that match does not count for you. A match blocked by the Same-Opponent Match Cap does not move the Imperial Chest counter.
These are permanent match rewards. Reward Events add separate rewards during their own windows. Greater Essence is used to open Eternals Chest with 3 Keys; it is also available through purchase and Craft.
Lesser Essences are used for Rare Card Craft and Chest Craft on the Portal. You can also buy them at DawnDeck - Craft; the current L$ price is shown before payment. Your balance appears on the Dashboard and in Chest Progress at DawnDeck - Reports.
Missions
A Mission is a limited-time goal: play a set number of valid PvP matches, sometimes against a minimum number of different Players, before the window closes. Reaching it pays an exclusive Card that no Chest drops, plus a Player Badge, once per Player.
Missions count eligible PvP matches: wins and normal losses count, Practice does not, and surrendering or abandoning gives the Player who quit nothing. The reward arrives automatically the moment you reach the goal. Track your progress on your Dashboard or under Mission at DawnDeck - Reports.
Three Practice matches, one series result.
Practice Series is available. Track your score, rewards, and remaining milestones on your HUD and Practice History.
- A Practice Series requires three eligible matches, even after 2-0 or 0-2. Two or three wins make a series win; zero or one make a series loss.
- Each match uses the same validity rules as PvP. Surrendering or abandoning does not advance your series.
- A completed series grants the permanent win-side or loss-side rewards once: shared XP, Key Fragments, milestone progress, and eligible drops from the table above.
- One counted PvP match or one completed eligible Practice Series contributes one unit of reward progress and one Imperial Chest event. The HUD and Portal show how much remains for each milestone, with PvP and Practice contributions identified separately.
- The Practice cap uses the same quantity as the PvP cap, measured in series per Player over a rolling 24-hour window. Computer Decks and Species share that cap; PvP caps remain separate.
- Practice Cap Reset is sold at DawnDeck - Resets for the same quoted price as the PvP reset. It resets only the Practice cap, preserving results and milestone progress.
- Practice results have their own history. Most Matches, Most Wins, and their Ranking Awards stay PvP-only. Practice does not count for Missions, Reward Events, or Public Match bonuses.
- XP shares the same Player total and ordinary XP-based unlocks. Practice never counts as a distinct PvP opponent for Mentor requirements.
- The allowance is 10 rewarded series per rolling 24 hours. Training remains available after the cap, without saving rewards for later. Partial series keep their score across reconnects; an individual match expires after 15 minutes without activity.
Turn Commons into a Rare on the Portal.
10 eligible Commons + 3 Lesser Essences = 1 Rare. Your Rare comes from the Chests your Commons came from: the more Commons you choose from one Chest, the more that Chest influences the result. Each Chest keeps the relative drop rates of its Rares, and the Portal shows the exact odds before you confirm.
Rule of thumb: same Chest = aim; mixed leftovers = lottery. Every Common counts equally, and DPR does not change the Craft odds.
A Common must be yours, active, outside every Deck, and opened from a Chest still in circulation. Cards from the Welcoming Chest, retired Chests, draft Cards, and deprecated Cards are not eligible.
80% of the Craft follows your selected Commons: one Chest receives that share in proportion to its number of inputs. The other 20% is Free, shared equally across every Rare currently in circulation.
If one of your input Chests has no eligible Rare, its full focused share moves into the Free share. You still receive a Rare; that Chest simply cannot steer the result.
Use the Rare Card Craft preview to compare every possible Rare and its percentage. Confirm only when you are happy with the table: the 10 selected Commons and 3 Lesser Essences are consumed for the Craft.
Lesser Essence can drop from a valid normal match: 5% for a win and 3% for a normal loss. Completed Practice Series use the same permanent drop rules. Open Rare Card Craft to see your balance and eligible Commons.
Upgrade unopened Chests on the Portal.
Imperial Chest Craft spends 5 Lesser Essences; the other recipes spend 3 Lesser Essences. Choose a recipe and the backend selects the oldest eligible unopened Chests from your inventory.
2 Milestone Chests + 3 Lesser Essences = 1 Twilight Chest.
2 Twilight Chests + 5 Lesser Essences = 1 Imperial Chest.
1 Milestone Chest + 1 Twilight Chest + 1 Dawn Chest + 1 Umbral Chest + 3 Lesser Essences = 1 Eternals Chest.
1 Twilight Chest + 1 Milestone Chest + 3 Lesser Essences = 1 Dawn Chest.
1 Dawn Chest + 1 Milestone Chest + 3 Lesser Essences = 1 Umbral Chest.
Opened Chests never count. The browser chooses only the recipe; it cannot choose or consume a specific Chest instance.
Open Chest Craft to see what you can make now.
Two hours of bonus rewards every Friday.
Reward Events give eligible Players an extra chance to earn rewards from valid PvP matches. Anything earned during an event is added on top of the usual match rewards and never replaces them.
A new numbered Reward Event runs every Friday from 12:00 to 14:00 Second Life Time (SLT). SLT follows California's time zone and daylight saving time, so the corresponding UTC hours may change while the in-world schedule remains fixed.
Each event features one reward from the table below. Complete an eligible match while the event is active, and the game automatically rolls that week's reward chance for each eligible Player. The match must finish before the event ends.
There is nothing to join and nothing to claim. When the event starts, its featured reward and end time appear below, on your Dashboard, and in a System Notice. The notice ends with the same two-hour event window.
| Possible event reward | Event bonus |
|---|---|
| 1 Key Fragment | Increased drop rate |
| 1 Twilight Chest | Increased drop rate |
| 1 Milestone Chest | Increased drop rate |
| 1 Dawn Chest | Increased drop rate |
| 1 Umbral Chest | Increased drop rate |
At the beginning of each cycle, all five rewards are shuffled into a random order. One reward is assigned to each of the next five numbered events, so every reward appears exactly once per cycle. After the fifth reward has appeared, a new random cycle begins.
Before an event begins, the Calendar displays Random Reward. When the event starts, the selected reward are revealed on the Calendar, Home, Guide, Dashboard, and System Notice.
Each eligible Player receives a separate roll after every valid PvP match. Winners are eligible. Players who lose are also eligible when they complete the match normally. One Player's result does not affect the other Player's roll. Practice and invalid matches do not grant an event roll.
A Player who surrenders or abandons receives no event reward. The Same-Opponent Match Cap can also block rewards. The Public Match bonus does not apply to event drops.
Finish 1st, 2nd, or 3rd on a weekly or monthly board and claim extra prizes.
Ranking Awards are extra prizes on top of normal match XP, Key Fragments, and chest milestones. Only valid PvP counts. Practice, simulated matches, surrenders, and abandoned matches do not.
Every period has two boards: Most Matches and Most Wins. Each board pays its own podium, so the same Player can win more than one Ranking Award in the same week or month.
Most podium prizes are Bundles, the same fixed packages sold in world. The list below the podium shows what each Bundle contains.
Saturday 00:00 UTC to the next Saturday 00:00 UTC (deadline Friday 23:59 UTC). Both Most Matches and Most Wins pay this same prize table.
-
1st
1 Essentials Bundle
-
2nd
1 Twilight Chest 1 Key
-
3rd
1 Key
The 1st of the month at 00:00 UTC to the 1st of the next month at 00:00 UTC (deadline last day 23:59 UTC). Both Most Matches and Most Wins pay this same prize table.
-
1st
2 Premium Chests Bundles
-
2nd
1 Premium Chests Bundle 1 Essentials Bundle
-
3rd
2 Essentials Bundles
What's inside each Bundle
A Bundle is a fixed package of chests and Keys, the same one sold in world. Claiming a Bundle prize adds every item below to your account. Select a chest to see its cards and drop rates in a new tab.
Highest value wins. If two Players tie, the higher period win rate wins (valid wins divided by valid matches). If they still tie, the Player who reached that mark first wins.
Awards do not expire. When a period closes, claim them either at DawnDeck - Rankings (choose Claim Awards from the dialog) with your HUD on, or in the Portal dashboard. Both grant the same prizes. Claim Awards takes your pending awards in a single touch and tells you how many are still waiting if you had a lot of them.
Learn DawnDeck with a Mentor. Earn rewards as you progress.
A Mentor is an approved Player who helps newcomers learn the game. Your confirmed link lets both of you earn rewards when you reach the milestones below.
Only Players who register after the Mentor program launches can join as newcomers. Link within 7 days of registration, before your first valid match. Your Second Life account must be at least 30 days old.
Existing Players cannot join retroactively as newcomers, but they can become Mentors.
Both Players must wear their registered DawnDeck HUDs and stand near the same pillar, outside a match.
As a newcomer, choose Mentorship at DawnDeck - Onboarding & HUD, then choose a nearby Mentor. A Mentor can instead request Mentorship with you from DawnDeck - Moderator & Mentor. The other Player confirms the request in a dialog.
The link is permanent: each newcomer can have only one Mentor. You cannot refer yourself or form a reciprocal pair. If a request expires, start a new one.
Your progress rewards both of you.
On confirmation, the new Player receives 1 Key. The Mentor receives milestone rewards as that Player progresses.
Each Player receives 1 Twilight Chest, 1 Key, 1 Lesser Essence.
Each Player receives 1 Essentials Bundle, 3 Lesser Essences.
An Essentials Bundle contains 1 Twilight Chest, 1 Milestone Chest, 2 Keys. The Lesser Essences are awarded in addition to the Bundle.
Both milestones also require the new Player to complete counted valid matches against at least 5 distinct opponents. Practice does not count. Normal match-validity and anti-farming rules still apply.
Each milestone pays once per link, to both Players. There is no limit on how many newcomers a Mentor can earn rewards with.
Both Players can see progress and payment status on the Portal dashboard. In Second Life, newcomers use Mentorship at the Onboarding Pillar; Mentors use the Moderator & Mentor Pillar to review the Players they guide.
Rewards arrive automatically after qualifying progression is recorded; a recovery check runs every 15 minutes. Both Players receive a Direct Notice. There is nothing to claim.
If a Mentor loses the role, existing links and their promised rewards remain.
Ready to help new Players?
To be appointed by a Moderator, you need at least 500 XP, 20 Card copies in your inventory (duplicates count), and the Moderator's approval. Reaching the numbers does not automatically grant the role. Admins can also appoint Mentors.
Use the Moderators icon in the Portal navbar to find the current Moderators and open their DawnDeck profiles. Every Moderator is also a Mentor.
Buy and sell individual Cards with other Players.
Browse the Marketplace on the Portal or touch DawnDeck - Marketplace in Second Life. One station handles browsing, listing, buying, cancellation, balances and history. Wear your registered DawnDeck HUD when using it.
You can list any active Common, Rare, Legendary or Eternal Card you own. This includes Cards from retired Chests, Starter Chest, rewards, Admin grants and crafting. How you obtained the copy does not block its sale.
Finish any active match or Practice match before listing. Listing removes the copy from its Deck. A copy that has been retired, consumed or already Listed cannot be sold; draft and deprecated Cards are also unavailable. A retired Chest does not retire the Cards it awarded. Operational and access-blocked accounts cannot use the Marketplace. Buying a Card does not transfer the original owner's Mission completion, badges or XP.
On the Portal, open Sell a Card, choose a copy, enter its L$ price and review the fee and net. Read the restrictions and payment terms, then check the agreement box to publish. In world, choose Sell Card, select a numbered copy, enter the price and read the same preview and terms, then choose Agree & List. You can have 10 active Listings; the maximum price is L$100,000.
A Listing offers one copy and does not expire. Cancel through My Listings on either client. Cancellation is free. If a buyer is completing checkout, wait until the quote expires before cancelling.
The copy remains yours and stays visible in your inventory. It leaves its Deck and is hidden from your public Favorite Cards. It cannot enter a Deck, be crafted or retired, and contributes no playable inventory DPR while Listed. It still counts toward owned Cards. Cancelling restores availability and any existing Favorite marker, but you must add the copy back to a Deck yourself. A sale transfers that exact copy and clears the seller's Favorite marker.
Choose Browse, filter Cards and inspect the offer, or choose Find Code with a Listing Code copied from the Portal. Check the Card, seller and exact price. Choose Buy, confirm the quote and pay the station before it expires. You cannot buy your own Listing.
The Card arrives in your inventory with a receipt after payment. A second payment is a separate charge, even if it uses the same quote. Never pay again to retry a slow delivery.
Rarity fees and seller proceeds
Listing and cancellation cost nothing. Each sale accrues the fixed fee saved when you created its Listing. The fee is deducted when you withdraw the proceeds. The buyer pays only the listed price.
| Rarity | Fee per sale | Minimum price |
|---|---|---|
| Common | L$250 | L$250 |
| Rare | L$500 | L$500 |
| Legendary | L$750 | L$750 |
| Eternal | L$1,000 | L$1,000 |
Example: sell a Common for L$750. Gross proceeds are L$750, the fee is L$250, and your net is L$500. Selling at the minimum leaves L$0; the confirmation warns you before listing.
Withdraw your balance
Read your gross, accrued fees, available net and reserved withdrawals under Balance. At the station, choose Balance → Withdraw, review the amounts and confirm. The withdrawal covers your entire available balance at that moment. New sales remain available for the next withdrawal.
Withdrawals are automatic when enabled. Admins review payment problems only, with no guaranteed review deadline. Only one withdrawal can be unresolved at a time. Reserved money is already assigned to that attempt. A lost transfer result stays under review until support verifies Second Life transaction history; it is never automatically sent a second time. No partial or L$0 withdrawals are sent.
Receipts and payment problems
Open History on the Portal or at the station for purchases, sales and withdrawals. If payment arrives but delivery fails, the station gives you a support receipt. Save it and the SL transaction key, then submit a Player Report. Do not pay again while the first payment is unresolved.
Chests add cards to your collection. Keys open most reward chests.
All chest openings are resolved by the backend. The HUD and Portal show the result, but they do not choose which cards you receive. Every pool and its per-card drop rate is public on the Cards and Combos page.
Your free onboarding chest. No Key required. It opens 10 times over a compact starter pool, so you finish onboarding with enough cards to build a match-ready Deck.
The only chest that drops from matches: every 20 reward progress units, plus a 5% chance on each valid win. Can also be bought in-world. Requires 1 Key to open.
Bought in-world or won from a Ranking Award. Requires 1 Key to open.
A premium pool. Bought in-world or won from a monthly Ranking Award. Requires 1 Key to open.
Bought in-world or won from a Ranking Award — no match drop grants it. Its own exclusive 11-card pool is all Common and built around the youngest members of each Species and their Companions. Requires 1 Key to open.
Fifteen exclusive cards. Each open gives two cards and spends no Key. Buy it at DawnDeck - Chest & Bundle Purchase; the object quotes the current price before payment. You also earn one every 50 counted events on a counter that begins at 0 on the day the chest ships. A counted event is one valid PvP match that pays rewards, or one completed Practice Series. Craft it on the Portal or at DawnDeck - Craft with 2 Twilight Chests + 5 Lesser Essences. Ranking Awards do not give this chest. See every Card and its drop rate in the catalog.
One Eternal Card from an exclusive ten-card pool. Buy the Chest at DawnDeck - Chest & Bundle Purchase, or craft it at DawnDeck - Craft with 1 Milestone Chest, 1 Twilight Chest, 1 Dawn Chest, 1 Umbral Chest, and 3 Lesser Essences. Opening spends 3 Keys + 1 Greater Essence. See every Card and its drop rate in the catalog.
Used to open Eternals Chests. Valid normal wins have a 0.5% chance to drop one; normal losses have a 0.2% chance. At DawnDeck - Craft, turn 15 Lesser Essences into 1 Greater Essence or buy one for 5000 L$. The current purchase price appears before payment. Surrendering or abandoning Players earn no rewards. Completed Practice Series use these permanent drop rules once per series.
Welcoming, Reward, Alpha, and Eclipse Chests are no longer given out or sold. If you still hold one, open it from the Portal — they are no longer offered at any in-world terminal.
Key Fragments are match progress toward your next Key. You earn 1 Key Fragment every 5 reward progress units, and each valid win also has a small chance to award an extra fragment.
Keys open Milestone, Dawn, Umbral, Twilight, and Eternals Chests. Starter Chest and Imperial Chest open without a Key. Craft 1 Key from 5 Key Fragments at DawnDeck - Craft, win Keys through Ranking Awards, or buy Keys in-world.
Use DawnDeck - Craft to turn 2 Milestone Chests into 1 Twilight Chest, 1 Twilight Chest + 1 Milestone Chest into 1 Dawn Chest, 1 Dawn Chest + 1 Milestone Chest into 1 Umbral Chest, or 1 Milestone Chest + 1 Twilight Chest + 1 Dawn Chest + 1 Umbral Chest into 1 Eternals Chest. Those recipes also spend 3 Lesser Essences. For 1 Imperial Chest, spend 2 Twilight Chests + 5 Lesser Essences. Only unopened Chests can be used.
Second Life chest terminals can open the chest directly or issue a temporary chest web claim code for Portal chest opening.
Paid actions happen through trusted Second Life objects.
Purchases use a quote-then-pay flow. The object shows the current price, you pay the exact L$ amount, and the backend grants the item or action. Prices can change over time, so always use the quote shown by the official object. You can review completed payments in Transaction History.
Choose Buy Keys at DawnDeck - Craft when you want to open key-required chests without waiting for fragments or awards.
Pick the chest you want from the dialog at DawnDeck - Chest & Bundle Purchase. The object quotes the current price, then credits the unopened chest after payment. Imperial Chest is in that dialog with the other chests.
Pick Essentials Bundle from the dialog at DawnDeck - Chest & Bundle Purchase: 1 Twilight Chest, 1 Milestone Chest, and 2 Keys. The pillar quotes the current Bundle price, and all contents are credited together after payment.
Pick Premium Chests Bundle from the dialog at DawnDeck - Chest & Bundle Purchase: 1 Umbral Chest, 1 Dawn Chest, 1 Twilight Chest, and 3 Keys. The pillar quotes the current Bundle price, and all contents are credited together after payment.
Choose Buy Deck Slot at DawnDeck - Deck Builder to buy one slot at a time. Each extra slot is quoted before payment, and prices rise until the 15-slot ceiling.
Choose Buy Extra Deck at DawnDeck - Deck Builder to buy a whole extra Deck. Each Extra Deck is quoted before payment, and prices rise until the 5-Deck ceiling. This is not a deck slot, and it is not sold on the Portal.
DawnDeck - Resets offers two options from one dialog. Species Reset switches you to another Species after a quoted payment. Reset Cap lifts one Same-Opponent Match Cap early after a quoted payment.
Free in-world boards you can check any time.
These pillars cost nothing. Touch one while wearing your bound HUD and it prints the answer in private Second Life chat. Most do not grant rewards or change your account — the one exception is noted below.
DawnDeck - Rankings offers three options from one dialog. Ranking Board asks for a period and a ranking type, then prints that board in private chat — the same boards are on the Portal Ranking page. Ranking Awards shows the current weekly and monthly Top 5, the deadline, the 1st/2nd/3rd prizes for each period, and whether you have an award waiting — both are read-only. Claim Awards is the one option here that changes your account: it grants any pending Ranking Award prizes to your inventory.
DawnDeck - Reports offers four options from one dialog, plus Mission while a Mission is live. Recent Matches prints your last 24 hours of valid matches, including the Same-Opponent Match Cap when it is active against someone you just played. Chest Progress prints your Keys, Key Fragments, unopened chests, Chests Opened, and how much reward progress remains until the next Key Fragment and the next Milestone Chest, and how many counted events remain until the next Imperial Chest — retired chests you still hold are listed too, so you can see what is left to open. Mission prints only that Mission's progress. Inventory prints your card list in private chat, the same listing the HUD inventory action uses. Transaction History pages through your L$ purchase history one entry at a time.
The Portal is your web companion for DawnDeck in Second Life.
- Use Portal Login at the Onboarding Pillar to generate a temporary web login code. You must be wearing your bound HUD.
- Open the Dashboard to review your XP, valid matches, cards, unopened chests, Keys, Key Fragments, and chest-opening history.
- Use the Deck Builder to manage all your Decks from a browser. Each Deck has its own tab, and you can select your Match Deck or create another Deck when one becomes available.
- Visit the Playground to build both sides of a simulated match using any card from the public catalog. Run it turn by turn to explore Crystal, Arcane, combos, and Species passives. No login or Deck is required, and nothing is saved or connected to your real account.
- Use Chest Opening with a temporary web claim code generated at a chest terminal in Second Life.
- Open Match History to review completed matches and Transaction History to review your L$ purchases.
- Open Patreon rewards from your Dashboard to link your Patreon account. Each paid charge has one reward cycle, granted after admin approval. Linking an account does not grant rewards immediately.
- Use Report Issue / Suggestion when you need support, find a problem, or want to share feedback.
The Portal complements your Second Life experience — it does not replace the HUD during an active match.
DawnDeck rewards are protected by backend rules.
The backend validates Player identity, Deck ownership, chest ownership, match state, and reward eligibility. The HUD is a client, not the source of truth.
After 10 rewarded valid matches against the same opponent in a rolling 24-hour window, you cannot start another PvP match against that opponent until the window clears. Short or invalid matches do not count toward the cap. Because the match never starts, matches, milestones, and rankings cannot be farmed with a single partner.
Choose Reset Cap at the Resets pillar to lift the match cap for one opponent pair early after a quoted payment, letting you play them again right away.
If your turn timer expires, the backend records an automatic pass. After 3 consecutive automatic passes, your opponent wins by abandon.
Repeated surrender or abandon offenses can temporarily block challenge actions. Read-only HUD and Portal surfaces remain available.